Traveler's Guild
The Traveler's Guild was created from the Ninth Star's scout and reconnaissance division. Their function in the city-state is to establish trade routes with other nations, scout locations for raids and resource gathering and to act as guides and experts in the mountain. This faction is the intermediary between the other factions and the outside world and controls most of the external commerce and sale of items. They generally charge or fee or consignment to peddle the items from the city on their routes. They are integral to the success of the city-state.
Campaign Trait - One with the Mountain
Class Restrictions: None
+1 Level Adjustment, Access to the Traveler's mountain entrance, increased profits on sold items.
Starting Gear Package: +2 Weapon or Minor Staff, +1 Armor or +2 Bracers of Armor, Minor Wondrous Item, (5) 1st Level Potions.
Apartment in the city (50 GP / week rent) Starting Gold 4d6 x 100.
Campaign Trait - One with the Mountain
Class Restrictions: None
+1 Level Adjustment, Access to the Traveler's mountain entrance, increased profits on sold items.
Starting Gear Package: +2 Weapon or Minor Staff, +1 Armor or +2 Bracers of Armor, Minor Wondrous Item, (5) 1st Level Potions.
Apartment in the city (50 GP / week rent) Starting Gold 4d6 x 100.
Faction Leader
Jos Eliassen
Human Summoner
Jos Eliassen
Human Summoner
Faction Council Seat Representative
Latheyn
Elven Ranger
Latheyn
Elven Ranger